中国开发网: 论坛: 程序员情感CBD: 贴子 488439
没脾气2x: 记念一下,第一次
GameScreen -> b:
Main midlet -> e
int m_n2xPricePoint -> f
int m_n2xMovedCount -> g
int canvasW -> h
int canvasH -> i
int screenW -> j
int screenH -> k
int key -> l
int runCounts -> m
java.util.Random rnd -> n
javax.microedition.lcdui.Image[] image -> o
javax.microedition.lcdui.Image imagePriceBtns -> p
javax.microedition.lcdui.Image imgLoading -> q
int[][] sprite_data -> r
int[][] script_data -> s
int[] v -> t
short[][] const_data -> u
int nLoadBarLength -> v
int nLoadCaret -> w
int nShowLogoID -> x
int nMenuCaret -> y
boolean bKeyMask -> z
boolean bMenuSelect -> A
boolean bCanResume -> B
java.lang.String[] menuOption -> C
int nScrollSpeed -> D
int nPoltY -> E
int nPoltEnd -> F
boolean bExitPolt -> G
boolean bShowPoltEnd -> H
int nNextState -> I
boolean bMainProcLock -> J
int nGameLevel -> K
int[] nArrayPlayer -> L
byte[] byArrayMapData -> M
byte[] byArrayMapMask -> N
byte[][] byDArrayMatrix -> O
int nNextMapX -> P
int nNextMapY -> Q
int nMapHeight -> R
int nMapWidth -> S
boolean bTextFadeIn -> T
java.lang.String strText -> U
int nProgress -> V
byte[][] byDArrayWeapons -> W
int[] nArrayItemNum -> X
int[] nArrayItemSubNum -> Y
boolean bNeedFilter -> Z
boolean beSelected -> aa
boolean beCancel -> ab
int nMainProcIndex -> ac
int nPopupCaret -> ad
int nItemCaret -> ae
boolean bNeedUpdateMatrix -> af
boolean bCanSetProcIndex -> ag
int nSceneW -> ah
int nSceneH -> ai
int nPostX -> aj
int nPostY -> ak
int nPostScreenX -> al
int nPostScreenY -> am
int nAttackPointX -> an
int nAttackPointY -> ao
boolean bNewGame -> ap
int nMoveValue -> aq
int nMoveY -> ar
boolean bMoving -> as
boolean bMoveBegin -> at
int[][] nDArrayMonster -> au
int nShowTime -> av
int[] nArrayBlood -> aw
boolean bDrawOver -> ax
boolean bLoadMonsterFully -> ay
int PCX -> az
int PCY -> aA
int nEndMode -> aB
boolean proc_key_lock -> aC
int nPlayerOldState -> aD
boolean bSwayToLeft -> aE
boolean bSwayToBottom -> aF
boolean bCanSway -> aG
int nAttackDuration -> aH
int nSwayDuration -> aI
int nSetCount -> aJ
long lGotItem -> aK
int nGotNumber -> aL
int nMonsterDeadCount -> aM
int nMonsterLiveCount -> aN
int nBlockID -> a
boolean bIsMoved -> aO
boolean bNeedDrawStatusBar -> b
int infoIndex -> aP
boolean back2Up -> aQ
boolean musicSwitch -> aR
boolean musicSelect -> aS
int nIfCount -> aT
int nEndIfCount -> aU
boolean exitApp -> aV
boolean running -> aW
boolean proc_lock -> aX
int interval -> aY
int gameStatePrev -> c
int gameState -> d
javax.microedition.lcdui.Graphics g -> aZ
com.nokia.mid.ui.DirectGraphics dg -> ba
boolean _needGC -> bb
java.lang.String[][] strTalkContent -> bc
void data_load_tick() -> a
void data_load_init() -> b
void data_load_free() -> c
void data_load_draw() -> d
void show_logo_init() -> e
void show_logo_tick() -> f
void show_logo_draw() -> g
void show_logo_free() -> h
void main_menu_init() -> i
void main_menu_tick() -> j
void main_menu_key(int,int) -> a
void main_menu_draw() -> k
void main_menu_free() -> l
void show_polt_init() -> m
void show_polt_tick() -> n
void show_polt_key(int,int) -> b
void show_polt_draw() -> o
void show_polt_free() -> p
void main_proc_init() -> q
void initLevel() -> r
void initMap() -> s
void initPlayer() -> t
void saveGame() -> u
void loadGame() -> v
void main_proc_tick() -> w
void changePlayerWeapon(int) -> a
void setProcIndex(int) -> b
void main_proc_key(int,int) -> c
void main_proc_draw() -> x
void main_proc_free() -> y
boolean checkHit() -> z
void setPlayer(int) -> c
void procPlayer() -> A
void testAttackPoint(int) -> d
void procPost() -> B
void setMonster(int,int) -> d
void procMonster() -> C
void checkItem() -> D
void createMonster() -> E
void setAliveMonsterPos() -> F
boolean checkPlayerPos(int) -> e
void moveMonster(int) -> f
void foundEnemy() -> G
boolean canMove(int,int) -> e
void movePlayer() -> H
void openMapMask() -> I
void getFaceMatrix() -> J
void drawStatusBar() -> K
void drawNumber(int,int,int) -> a
void drawPlayer() -> L
void drawMonster() -> M
void drawFullMap() -> N
void drawItemTable() -> O
void fillRectUsingImage(int,int,int,int,javax.microedition.lcdui.Image) -> a
void drawPopupMenu() -> P
void drawShowMsg() -> Q
void drawGameEnd() -> R
void drawUpgrade() -> S
void drawScene() -> T
void show_info_init() -> U
void show_info_tick() -> V
void show_info_key$255f295(int) -> g
void show_info_draw() -> W
void show_info_free() -> X
void show_abot_init() -> Y
void show_abot_tick() -> Z
void show_abot_key(int,int) -> f
void show_abot_draw() -> aa
void show_abot_free() -> ab
void game_pref_init() -> ac
void game_pref_tick() -> ad
void game_pref_key(int,int) -> g
void game_pref_draw() -> ae
void game_pref_free() -> af
void runScript() -> ag
int findAdaptEndIf(int,short[]) -> a
void setScript(int,int,int) -> b
void run() -> run
void tick() -> ah
void setGameState(int) -> h
void paint(javax.microedition.lcdui.Graphics) -> paint
void keyPressed(int) -> keyPressed
void keyReleased(int) -> keyReleased
void exitApp() -> ai
long getCurrentTime() -> aj
void refresh() -> ak
void callGC() -> al
void cleanDevice(int) -> i
void delayGC(long) -> a
void hideNotify() -> hideNotify
void tickPricePoint() -> am
void drawPricePoint() -> an
void priceMessageSend(java.lang.String) -> a
void keyPricePoint(int,int) -> h
Main -> Main:
java.lang.Thread iThread -> g
boolean run -> h
GameScreen gs -> a
boolean isMusicOn -> b
boolean isRegister -> c
SoundOTT music -> d
int nMapW -> e
int nMapH -> f
void exitApp() -> a
void pauseApp() -> pauseApp
void startApp() -> startApp
void destroyApp(boolean) -> destroyApp
java.lang.String[] getTalkData(int) -> a
byte[] getMapData(int) -> b
void playSound(int,int) -> a
void stopSound(int) -> c
int getSoundState() -> b
void saveData(byte[],int) -> a
byte[] loadData(boolean,int) -> a
SoundOTT -> c:
com.nokia.mid.sound.Sound[] sound -> b
byte[] soundData0 -> c
java.io.InputStream is -> a
int soundNumber -> d
int loopNumber -> e
int[] soundDataLength -> f
java.lang.String[] snd_name -> g
void Play(int,int) -> a
void Stop() -> a
int getSoundState() -> b
void soundStateChanged(com.nokia.mid.sound.Sound,int) -> soundStateChanged
int access$0(SoundOTT) -> a
com.nokia.mid.sound.Sound[] access$1(SoundOTT) -> b
int access$2(SoundOTT) -> c
SoundOTT$1 -> a:
SoundOTT this$0 -> a
void run() -> run
Notemper2x 3.1 ( ̄ε( ̄#)
没脾气2x 之 个人综合篇: http://notemper2x.cndev.org/
我的 panoramio 相册: http://panoramio.com/user/zhaixudong
我的 flickr相册: http://www.flickr.com/photos/notemper2x/



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