destructor TCustomForm.Destroy;
begin
if not (csDestroying in ComponentState) then GlobalNameSpace.BeginWrite;
try
if OldCreateOrder then DoDestroy;
MergeMenu(False);
if HandleAllocated then DestroyWindowHandle;
Screen.RemoveForm(Self);
FCanvas.Free;
FIcon.Free;
FreeAndNil(FActionLists);
inherited Destroy;
finally
GlobalNameSpace.EndWrite;
end;
end;
这里好像没有那个for each component的循环。。。。。。。
destructor TScrollingWinControl.Destroy;
begin
FHorzScrollBar.Free;
FVertScrollBar.Free;
inherited Destroy;
end;
这里好像没有那个for each component的循环。。。。。。。
destructor TWinControl.Destroy;
var
I: Integer;
Instance: TControl;
begin
Destroying;
if FDockSite then
begin
FDockSite := False;
RegisterDockSite(Self, False);
end;
FDockManager := nil;
FDockClients.Free;
if Parent <> nil then RemoveFocus(True);
if FHandle <> 0 then DestroyWindowHandle;
I := ControlCount;
while I <> 0 do
begin
Instance := Controls[I - 1];
Remove(Instance);
Instance.Destroy;
I := ControlCount;
end;
FBrush.Free;
{$IFDEF LINUX}
if FObjectInstance <> nil then WinUtils.FreeObjectInstance(FObjectInstance);
{$ENDIF}
{$IFDEF MSWINDOWS}
if FObjectInstance <> nil then Classes.FreeObjectInstance(FObjectInstance);
{$ENDIF}
inherited Destroy;
end;
这里好像没有那个for each component的循环。。。。。。。
destructor TControl.Destroy;
begin
Application.ControlDestroyed(Self);
if (FHostDockSite <> nil) and not (csDestroying in FHostDockSite.ComponentState) then
begin
FHostDockSite.Perform(CM_UNDOCKCLIENT, 0, Integer(Self));
SetParent(nil);
Dock(NullDockSite, BoundsRect);
FHostDockSite := nil;
end else
SetParent(nil);
FActionLink.Free;
FActionLink := nil;
FConstraints.Free;
FFont.Free;
StrDispose(FText);
inherited Destroy;
end;
这里好像没有那个for each component的循环。。。。。。。
destructor TComponent.Destroy;
begin
Destroying;
if FFreeNotifies <> nil then
begin
while Assigned(FFreeNotifies) and (FFreeNotifies.Count > 0) do
TComponent(FFreeNotifies[FFreeNotifies.Count - 1]).Notification(Self, opRemove);
FreeAndNil(FFreeNotifies);
end;
DestroyComponents;
if FOwner <> nil then FOwner.RemoveComponent(Self);
inherited Destroy;
end;
这里好像没有那个for each component的循环。。。。。。。
procedure TComponent.DestroyComponents;
var
Instance: TComponent;
begin
while FComponents <> nil do
begin
Instance := FComponents.Last;
if (csFreeNotification in Instance.FComponentState)
or (FComponentState * [csDesigning, csInline] = [csDesigning, csInline]) then
RemoveComponent(Instance)
else
Remove(Instance);
Instance.Destroy;
end;
end;
这里才释放??。。。。。。。。。。。。。。。。
procedure TComponent.RemoveComponent(AComponent: TComponent);
begin
ValidateRename(AComponent, AComponent.FName, '');
Notification(AComponent, opRemove);
AComponent.SetReference(False);
Remove(AComponent);
end;
而且是这样释放的。。。。。。。。。。
procedure TComponent.Remove(AComponent: TComponent);
begin
AComponent.FOwner := nil;
FComponents.Remove(AComponent);
if FComponents.Count = 0 then
begin
FComponents.Free;
FComponents := nil;
end;
end;
现在结论是:
owner为一个Tcomponent的控件,在该component被释放时,都会被自动释放(无论该Tcomponent是Form还是frame)